Tsume Shogi Play

Choose a puzzle, solve it on the board, and review the solution

SFEN Collections Hayanagi as Defender Progress Tracking Solution Playback

Screenshots were captured on Linux with the English interface.

Choose a Puzzle by Its Starting Position

Browse large collections a page at a time

Solve on the Board Against Hayanagi

Keep giving check and mate within the displayed number of plies

ControlAction
Restart puzzleReturn to the starting position and begin a new attempt.
Undo your last moveReturn to the position before your most recent move.
Stop search / Retry searchStop search appears during a search; Retry search appears when you can retry. You can increase the search time before retrying.
Previous problem / Next problemMove to the neighboring problem in the filtered list order without returning to the list. The search time you set in the play window carries over.
Back to problemsReturn to the same page and filters in the problem list.

Replay a Solution One Move at a Time

Review a solution, then return to your game

Click Solution to replace the instructions above the board with the solution's moves and the playback move count. Restart puzzle and Undo your last move switch to playback controls below the board. Resume play appears in the same place as Solution and returns you to your game. The board and shared controls stay in place when switching modes. You can review one verified solution from the starting position. Long move lists can be scrolled and copied.

Playback controlAction
Initial positionShow the solution's starting position.
Previous move / Next moveStep backward or forward by one ply, including the defender's moves.
Final mateShow the final position in the solution.
Resume playHide the solution and playback controls, and continue from your position before playback.

The board is read-only during playback. Viewing a solution does not increase your attempt or solve counts. If finding a solution takes time, use Stop search or Resume play to cancel.

Track Your Progress and Practice Again

Find both new puzzles and ones you have solved before

  • Attempt and solve counts, and the dates of your last attempt and solve, are saved across application restarts.
  • Browsing the list or waiting for automatic checks does not count as an attempt. An attempt is recorded when the play window is ready for you to move.
  • A previously solved puzzle remains marked as solved even if you fail or abandon a later attempt.
  • The same position retains its history when you rename or move the collection file.
  • Use “Reset This Collection's History…” at the top of the list to mark every puzzle in the open collection as unattempted, regardless of the current page or filter. Identical positions in other collections share this history and are also reset.
  • Use “Reset All Collections' History…” to reset the history of every collection you have opened. Both actions ask for confirmation and clear attempt and solve counts and dates. Resetting cannot be undone.

Progress is stored in a database separate from ShogiBoardQ's settings file. Distributed builds do not require a separate SQLite installation to save progress.

Adjust the Size and Board Orientation

Resize text and the board independently

ControlAction
A− / A+Decrease or increase text size. The problem list and play window each remember their own setting.
− / + above the boardZoom out or zoom in on the board in the play window.
Ctrl + mouse wheelResize the board by scrolling while the pointer is over it.
Flip boardRotate the board by 180 degrees. Playing and solution playback work in either orientation.

The board size and orientation are remembered for your next session.

To create your own puzzles, see Tsume Shogi Generator. To find mate from a regular game position, see Mate Search.